#include "colors.inc" #include "stones1.inc" #include "textures.inc" // Standard Texture definitions camera { location <0, 0, -10> look_at 0 } light_source { <10, 10, -10> White } light_source { <-10, 10, -10> White } plane { < 0,1,0>, -1 texture {Bright_Bronze } } text { ttf "cyrvetic.ttf" "CS-140" .75, 0 pigment { DarkOrchid } finish { ambient .2 diffuse .6 specular .75 roughness .1 } scale 2 translate -3.5*x rotate y*360*clock } #render concat("Clock Value is:",str(clock*360,5,0),"\n")