#include "colors.inc" camera { location <0, 0, -20> look_at <0,5,0> } light_source { <10, 10, -10> White } light_source { <-1, 20, -1> White } plane { < 0,1,0>, -2 pigment { rgb <.3,.4,1> } finish {reflection rgb <.5,.5,.5> } } sphere {<0,0,0>, 2 pigment {Red} finish { phong 0.9 ambient .4 diffuse .5 phong_size 60 reflection rgb <.1,.1,.1> } translate y*50*clock*(1-clock) }