#include "colors.inc" background {White} camera{ location <0, 1,-10> look_at <0, 0, 0> } light_source{ <10,10,-10> White } light_source{ <-10,10,-10> White } union { blob { threshold .5 cylinder { <0,0,0>, <0,2,0>, 1 , 1 pigment {Red}} cylinder { <1,0,0>, <1,2,0>, 1 , 1 pigment {Green}} } cylinder { <0,0,0>, <0,2,0>, 1 pigment {rgbt<1,0,0,.8>}} cylinder { <1,0,0>, <1,2,0>, 1 pigment {rgbt<0,1,0,.8>}} translate <-3,2,0> rotate 72*x } union { blob { threshold .8 cylinder { <0,0,0>, <0,2,0>, 1 , 1 pigment {Red}} cylinder { <1,0,0>, <1,2,0>, 1 , 1 pigment {Green}} } cylinder { <0,0,0>, <0,2,0>, 1 pigment {rgbt<1,0,0,.8>}} cylinder { <1,0,0>, <1,2,0>, 1 pigment {rgbt<0,1,0,.8>}} translate <1,2,0> rotate 72*x } union { blob { threshold .5 cylinder { <0,0,0>, <0,2,0>, 1 , 1 pigment {Red}} cylinder { <1,1,1>, <1,1,-1>, 1 , 1 pigment {Green}} } cylinder { <0,0,0>, <0,2,0>, 1 pigment {rgbt<1,0,0,.8>}} cylinder { <1,1,1>, <1,1,-1>, 1 pigment {rgbt<0,1,0,.8>}} translate <2,-4,0> } union { blob { threshold .5 cylinder { <0,0,0>, <0,2,0>, 1 , 1 pigment {Red}} cylinder { <1.4,1,1>, <1.4,1,-1>, 1 , 1 pigment {Green}} } cylinder { <0,0,0>, <0,2,0>, 1 pigment {rgbt<1,0,0,.8>}} cylinder { <1.4,1,1>, <1.4,1,-1>, 1 pigment {rgbt<0,1,0,.8>}} rotate -20*y translate <-4,-3,0> }