#include "colors.inc" #include "textures.inc" sky_sphere { pigment {color rgb <.5,.5,1>} } camera{ location <10, 15, -25> look_at <0,1,0> angle 30 } light_source{ <1000,1000,-1000> White } light_source{ <15, 5, -15> White } height_field { jpeg "terrainBlur.jpg" smooth pigment { color Green } translate <-.5, -.5, -.5> scale <10,12,10> } // An infinite planar surface // plane {, D } where: A*x + B*y + C*z = D plane { y, // unit surface normal, vector points "away from surface" 1.2 // distance from the origin in the direction of the surface normal hollow on // has an inside pigment? pigment { rgb < .5,.5,1, .25>} }