/*
* @(#)Cube.java 1.3 98/02/20 14:30:08
*
* Copyright (c) 1996-1998 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear
* facility. Licensee represents and warrants that it will not use or
* redistribute the Software for such purposes.
*/
import java.applet.Applet;
import java.awt.event.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class Cube extends Object {
private Shape3D shape3D;
private static final float[] verts = {
// Front Face
1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f,
// Back Face
-1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f,
1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
// Right Face
1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f,
1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f,
// Left Face
-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f,
// Top Face
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f,
// Bottom Face
-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f,
};
private static final float[] normals = {
// Front Face
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
// Back Face
0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f,
0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f,
// Right Face
1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
// Left Face
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
// Top Face
0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
// Bottom Face
0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
};
private static final float[] textCoords = {
// Front Face
1.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 0.0f,
// Back Face
1.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 0.0f,
// Right Face
1.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 0.0f,
// Left Face
1.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 0.0f,
// Top Face
1.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 0.0f,
// Bottom Face
1.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 0.0f
};
public Cube(Appearance appearance) {
QuadArray quadArray = new QuadArray(24, QuadArray.COORDINATES |
QuadArray.NORMALS |
QuadArray.TEXTURE_COORDINATE_2);
quadArray.setCoordinates(0, verts);
quadArray.setNormals(0, normals);
quadArray.setTextureCoordinates(0, textCoords);
shape3D = new Shape3D(quadArray, appearance);
}
public Shape3D getChild() {
return shape3D;
}
}