#include "colors.inc" #include "textures.inc" background { color rgb<.5,.5,1> } camera { location <0, 2, -3> look_at <0, 0, 0> } light_source { <4, 5, -1> color .3*White} light_source { <-4, 10, -6> color .5*White} light_source { <-4, 10, -4> color .5*White} sphere { <0,0,0>, 1 texture { pigment { color rgb <.6,1,.6> } normal { bumps 0.4 // controls depth of bumps scale .05 // controls width of bumps } } translate <1,0,-1> } sphere { <0,0,0>, 1 pigment { color rgb <.8,.4,.8> } normal { wrinkles 1 scale .2 } translate -1.5*x } sphere { <0,0,0>, 1 pigment { color rgb <.4,.8,.8> } normal { dents .75 scale .1 } translate 1.5*z } plane { y, -1 pigment { color rgb <.6,.5,.8> } }