#include "colors.inc" #include "textures.inc" background { color rgb<.5,.5,1> } camera { location <2, 2, -3> look_at <0, 0, 0> } light_source { <4, 5, -1> color .3*White} light_source { <-4, 1, -6> color White} light_source { <-4, 1, -4> color White} sphere { <0,0,0>, 1 pigment { color rgb <.6,1,.6> } normal { bump_map { gif "turb.gif" map_type 0 bump_size 5.0 } } translate 1.5*x } sphere { <0,0,0>, 1 pigment { color rgb <.6,.2,.6> } normal { bump_map { gif "turb.gif" bump_size 1.0 } } translate -1.5*x } plane { y, -1 pigment { color rgb <.6,.5,.8> } }