#include "colors.inc" #include "textures.inc" background { color rgb<.5,.5,1> } camera { location <2, 2, -6> look_at <0, 0, 0> } light_source { <4, 5, -1> color White} light_source { <-4, 0, -5> color 2*White} box { <1,1,1> <-1,-1,-1> pigment { gradient x color_map { [0.1 color Red] [0.3 color Yellow] [0.6 color Blue] [0.6 color Green] [0.8 color Cyan] } } translate 2*x } box { <1,1,1> <-1,-1,-1> pigment { gradient y color_map { [0.1 color Red] [0.3 color Yellow] [0.6 color Blue] [0.6 color Green] [0.8 color Cyan] } scale 2 translate <1,1,0> } translate -2*x } plane { y, -1 pigment { color rgb <.6,.5,.8> } }