#include "colors.inc" #include "textures.inc" background { color rgb<.5,.5,1> } camera { location <2, 2, -6> look_at <0, 0, 0> } light_source { <4, 5, -1> color White} light_source { <-4, 0, -5> color 2*White} box { <1,1,1> <-1,-1,-1> pigment { image_map { gif "percy.gif" } scale 2 translate <1,1,0> } translate 2*x } box { <1,1,1> <-1,-1,-1> pigment { image_map { gif "percy.gif" map_type 1 } } translate -2*x } plane { y, -1 pigment { color rgb <.6,.5,.8> } }