#include "colors.inc" #include "textures.inc" #include "skies.inc" camera { location <0, 0, -9> look_at <0, 1, 0> } light_source { <10, 10, -10> color 1.5*White} light_source { <0, 10, 0> color 1.5*White} sphere { <-1,3,0>, 2 texture { pigment { color Green } } finish { ambient .2 diffuse .6 specular .75 roughness .001 reflection .8 } } sphere { <1,-1,0>, 2 texture { pigment { color Green } } finish { ambient 0 diffuse 0 specular 0 roughness .001 reflection .8 } } plane { y, -10 pigment { checker White, Magenta } } plane { -y, -20 pigment {Gray} } plane { -z, -30 pigment { Blue} } plane { x, -15 pigment { gradient z color_map{ [0.0 Magenta] [0.5 Gray] [1.0 Blue] } scale 8 } } plane { -x, -15 pigment { gradient y color_map{ [0.0 Red] [0.3 Magenta] [0.7 Gray ] [1.0 Blue] } scale 10 } }