#include "colors.inc" #include "textures.inc" camera { location <2, 2, -3> look_at <0, 0, 0> } box { <-1,-1,0>,<1,1,1.3> hollow pigment {rgbt <0,0,0,1>} interior { media { intervals 1 // Used to specify the integer number // of intervals used to sample the ray // default is 10 samples 1,1 // Specifies the minimum and maximum // number of samples taken per interval. // The default values are samples 1,1. absorption rgb<0,1,0> } } } plane { y, -1.1 pigment { White } } light_source { <-10,50,-50> color White }