#include "colors.inc" #include "textures.inc" camera { location <2, 2, -1> look_at <0, 0, 0> } box { <-1,-1,0>,<1,1,1.3> hollow pigment {rgbt <0,0,0,1>} interior { media { intervals 1 samples 1,1 emission <1,1,0> } } }