#include "colors.inc" #include "textures.inc" //sky_sphere { pigment {rgb <1,.6,.4> } } camera { location <0, 4, -9> look_at <0, 1, 0> } cylinder { 0*y, 3*y, 1 pigment { rgbt < 0,.5,0,.8> } interior { ior 1.5 } hollow } /* */ cylinder { -3*x, 3*x, .2 pigment { rgb < .5,.5,1> } translate <0,1,4> } plane { y, // unit surface normal, vector points "away from surface" -.1 // distance from the origin in the direction of the surface normal pigment { rgb <.9,.9,.5> } } light_source { <0,10,-4> color 1.5*White }