#include "colors.inc" // ************** Camera ********************* camera { location < 0.000, 0.000, -8.000> look_at < 0.000, 1.000, 0.000> } // ************** Lights ********************* light_source { // Spotlight <0.0, 10.0, 0.0> color 3*White spotlight point_at <0.0, 0.0, 0.000> falloff 15.000 // outer radius (in deg) radius 7.500 // inner radius tightness 0.000 } light_source { <10.0, 10.0, 5.0> color rgb <1.000, 1.000, 1.000> media_interaction off } // ************** Atmospheric Media ********** media { scattering { 1 , Red // isotropic scattering } density { bozo } } // ************** Objects ********************* plane { y,-1 pigment { color rgb <0.0, 0.5, 1.0> } }