#include "colors.inc" camera { location <0, 0, -20> look_at <0, 0, 0> } plane { y, -6 pigment {rgb < 1, .5,.4>} } sphere { 0, 5 pigment { color rgbf<.7, .7, .7, 1> } interior { media { scattering {1, rgb<0,2,0>} emission rgb<.1,.1,.3> absorption rgb<.2,.2,.2> density { bozo } } } hollow } light_source { <0, 20, -4> color 2*White spotlight radius 20 falloff 20 tightness 10 point_at <0, 0, 0> }