Modeling Basics


Objects are modeled in 3D using curves (splines) or polygons.

Rendering is the process of taking a 3D object viewed from some position and drawing it onto a 2D screen/window. The "drawing" is done by projecting the polygons that make up a surface onto a 2D surface. Thus, all objects must be describable using polygons. Splines are converted to polygons by specifying a desired resolution. The higher the resolution, the smoother the resulting polygon surface looks.

Any polygonal object (including those generated from splines) is not prefectly smooth, but is made up of many little flat surfaces. The surface can be given the appearance of being smooth using shading techniques such as averaging the directions of adjacent polygons (e.g. gouraud or phone shading). The surface can also be made more smooth using subdivision surfaces, a technique that adds (automatically by the computer) more polygons in a way that smooths out the surface.

There are different ways that a modeler can generate the polygons:

Examples of Meshes vs Splines

 


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