Assign Color and Texture to Surfaces that are true to the look and feel of the film, concept art, and real life objects.
Design and Test complex shading tricks such as animating shaders, and how to approach objects with complex features such as reflection and refraction.
Create 3D painted textures where necessary.
Create and add backdrops and background plates in shots that need them.
Work with the lighting team to make sure that all of the surface detail comes through in the lighting .
Maintain written feedback to the lead in the form of critiques and progress reports.
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