#include "colors.inc" #include "chars.inc" camera { location <0, 2, -20> look_at <0, 0, 0> } light_source { <2, 4, -30> color White} light_source { <-2, 4, -30> color White} #declare R1 = seed(153); #declare dist=8; #declare Count=0; #while (Count < 20) object{ char_A pigment{ rgb } rotate <300*rand(R1), 300*rand(R1), 300*rand(R1)> translate } #declare Count=Count+1; #end