#include "colors.inc" // perspective (default) camera camera { location <0.0, .5, -.5> look_at <0.0, .5, 0.0> } light_source {<6.0, 4.0, -6.0> color White } light_source {<-6.0, 4.0, -6.0> color White } #declare R = seed(17746); // initialize the random number generator #declare Count=0; #while (Count < 50) sphere { // random center .05 // radius pigment { color rgb // random color } } #declare Count=Count+1; #end