Monday: Demo and turn in Part 3 of Project 2: Scene Graphs, Transformations, and Navigation
Finish reading: Chapter 6: Lighting
Begin reading Chapter 7: Event Handling (picking starting on page 7.20)
Begin work on Part 1 of Project 3: Color Ramps, Lights, and Materials
Computing Normals
Defining Materials in OpenGL (see project 3).
Shading - Flat, Gouraud and Phong shading. See HyperGraph and the program SeaShellLights.
Rendering Models:
Picking - see example on \\home\classes.
Misc Links:
Exam next Wed!! Review on Monday.