Comments on Lab 1 Project 3: You should have included
- the Jar file
- updated Javadocs
- Don't forget to email the code on the day it is due.
Reading: Chapter 4 Mathematics for Modeling
Monday: Demo and turn in Part 3 of Project 1
Begin
Project 2: Scene Graphs, Transformations, and Navigation
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Continue to talk about the mathematics
- Scalars, points, and vectors
- Representation of lines, rays. Parametarization.
- Animation along a path
- Dot and cross products, and what you can do with them.
- Matrix representation of transformations: translation, scale, rotation, shear, reflection,
projection
- Determinants, inverses
- Homogeneous coordinates
- Matrices in OpenGL
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Navigation - flying through a scene.