Monday: Demo and turn in Part 1 of Project 2
Continue reading: Chapter 4 Mathematics for Modeling
Begin reading: Chapter 5 Color and Blending
Work on Part 2 of
Project 2: Scene Graphs, Transformations, and Navigation
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Finish discussion of navigation program.
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Continue to talk about the mathematics
- Scalars, points, and vectors
- Representation of lines, rays. Parametarization.
- Animation along a path
- Dot and cross products, and what you can do with them.
- Matrix representation of transformations: translation, scale, rotation, shear, reflection,
projection. Eg see 2D Transformations
- Determinants, inverses
- Homogeneous coordinates
- Matrices in OpenGL
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Color and Blending:
- Color
- Phong Model
- Wikipedia Color Models
- Transparency - discuss example in text. To see color versions of the images in text,
open up the file Notes.pdf on \\home\classes in the folder gorr\cs445