Topics for the Week of Sept 15, 2008
CS 445: Computer Graphics
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Lab 1: Building a Ray Tracer (3 weeks)
Tues: continue to work on part 2.
Thurs: look at student work for part 2. Begin part 3.
Ray Tracing:
Review lighting from last week:
Phong Lighting
For an entertaining lecture on lighting, see
Knoll's Computer Class
Finding Intersections of Shapes with Rays:
Spheres
,
Cones
,
Cylinder
,
Plane
Finding surface normals
Ray traced shadows
Textures
2D Procedural Textures
Mapping and UV Coordinates
Bump Mapping
Setting up UV Coordinates of various shapes
3D Textures
Perlin Noise
,
code
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