Lab 3: Introduction to Animation
IDS252: Computer Animation Production, Fall 2007


Due Date: Wednesday Sept 19, at the beginning of class.

Goals

Directions

  1. Maya Tutorials In the Maya tutorials, go to Learning Resources, then within that, go to Getting Started with Maya, and finally within that go to Animation. Work through the lessons under

    The files you need for these lessons should be located on the C drives of the machines in 411 or 412 at

    C:\Program Files\Autodesk\Maya8.5\GettingStartedLessonData\Anim

    OUTSIDE OF MAYA, COPY THESE OVER TO YOUR H-DRIVE BEFORE YOU BEGIN.

    Note: These animations are not to be turned in. They are purely for you to learn how to animate!

  2. 10 Second Animation: You are to create a 10 second animation that is a loop, i.e. it ends exactly where it begins. The subject matter is less important than getting the motion to "feel right".

    Note, next week you will give this animation to a student in the music class for them to score.

    Keep It Simple!: I suggest you use basic keyframing. Choose simple shapes to animate. Put more effort in getting the timing and movement to work than on modeling the objects. Feel free to use objects you created in labs 1 and 2. If you are at a loss as to what to do, just try a simple collection of bouncing balls. Try to get each ball to have its own personality, e.g. amount of bounce and feeling of weight. Experiment with squash and stretch and other principles of animation as best you can. The bouncing ball is the classic beginning assignment in most animation classes.

    Storyboards and Storyreels: If there is time in class, we will discuss creating storyboards and reels to establish timing.

    Initial Maya Setup:

  3. Saving your Animation: You can view the animations either by using the time controls at the bottom of the Maya screen or by using Playblast. Playblast gives more accurate timing. Both of these are described in the tutorials. However, to view the animation outside of Maya, you need to save the animation to an animation file. We will use the quicktime (*.mov) format. The first step is to generate the individual frames in Maya. The next step is to generate the quicktime file from the frames. Both are described below.

    Generating the Frames: In Maya, you will generate the 300 separate frames as follows:

    Creating a Quicktime file: To view the animation, you need to generate an animation file. We will use the quicktime format because that is what the the music students are going to need. To do this, you will be using software package Adobe Premier Elements 2.0. Note, Adobe Premier Elements is available on the five computers in Collins 412. To get into 412 the room, there is a lockbox with a combination lock containing the room key. In class, you will be given the combination.

  4. Back Up Your Files!: Make sure that you backup both the quicktime animation and the Maya project folder for this animation (minus the tiff files) to a CD or flash drive. The project folder won't be collected but you should be able to produce it if requested.

Evaluation

It is very important that this animation be completed by the beginning of class on Wed Sept 19. We will be turning over the animations to the music students at that time. If yours is not complete, it will not be scored. This will significantly hurt your final grade for the lab.

You animations will be graded on the following:


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