Lab 4: Music and Animation
IDS252: 3D Animation, Fall 2008


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Due Date: Tuesday Sept 30, at the beginning of class.

Goals

Directions

  1. File Location: For this lab, you should work on the enfuzion drive and not on your H drive. When you create a new project, place it in the folder
    \IDS252Fa08\Lab4\your_name
    on the enfuzion drive. When you have completed the lab, you will copy your final images over to the folder
    \IDS252Fa08\Lab4\FinalWork
    Make sure that the name of the file you copy into this folder includes your initials or login name.

    When you create your new project (through Maya) on enfuzion, please include an "images" subfolder. The reason for this is that, when you create animations, you will be generating hundreds of images (i.e. frames). Your project folder will get very cluttered if these images are not rendered into a separate subfolder in your project. By including an "images" folder in your project, Maya will know to store all of the images in this separate folder.

  2. Tutorials: In Maya, go to the tutorials on Animation (under Learning Resources;Tutorials;Getting Started with Maya;Animation) and work through

    The file you will need for this lesson is Keyframing.mb which can be found on the C drive at

    C:\Program Files\Autodesk\Maya2008\GettingStartedLessonData\Anim

    Once your project is created, copy (through Windows, not Maya) the Keyframing.mb from the above folder into your project folder on the enfuzion drive. Please do NOT work from the file on the C drive - copy it over to your folder!!!

    Note, the above lesson will not be collected.
  3. Responding to Music

    In last week's lab, you created a scene that conveys a mood based on a word that you were given. In this lab, you will be assigned a sound and asked to respond to that sound. You may choose to respond either by creating a still image or a very brief animation of no more 1-4 seconds. If your sound is longer than your animation, you can fill the beginning or end of the sound by extending the first or last frame of your animation (directions will be given later). If you are using a still image, then you will create an "animation" that lasts as long as the sound while displaying the still image. All of the needed steps will be described below.

  4. Music Assignment: The sound files can be found on enfuzion in the folder: \IDS252Fa08\Lab4\SoundFiles.

    Your assignment is as follows:

    Jose Minami.wav Lydia Minami.wav
    Brooks Nick Gesture.wav Ben Nick Gesture.wav
    Travis Kakeru N.wav Solomon GestureDan.wav
    Matt H. Kakeru N.wav Caitlin GestureAndrew.wav
    Sam Brian Sound.wav Nick Jessica.wav
    Ellie Jessica.wav Renee Minami.wav
    Devon GestureAndrew.wav Tyler Brian Sound.wav
    Matt W. GestureDan.wav

    Before beginning this part of the assignment, copy the above sound into your Maya project folder.

  5. Loading Music into Maya:

    If you choose to do an animation, you will need to load the music into Maya. If you create only a still image, you don't actually need to load in the music, but try loading it anyway since you will need to know how to do this for later labs.

    Instructions:

    1. It is assumed that you already have your project created and have copied your sound file into this project.
    2. Below are the key things that you need to do. Note, more detailed directions for importing sound files can be found in the Maya Help (do a search on "import an audio file") :
      • Before you begin, you need to set the frames-per-second (fps) to 30. The tutorials use 24 fps but for digital (as opposed to film) 30 fps is the standard. To set the fps, go to the main Maya menu, choose Window;Setting/Preferences;Preferences.... In the Preferences window, click on Settings. In the pull-down menu labeled Time, choose NTSC (30FPS). This sets the animation to 30 frames per second (fps).
      • While still in the Preferences window, click on the Timeline category. Where is says "Playback Speed", select "Real-time (30fps). Note, if you don't do this, you won't be able to hear the sound. Click the Save button to exit.
      • To load in a sound file, go to File;Import... from Maya's main menu. Select the sound file you copied into your project folder.
      • To see the sound wave in the timeline at bottom of Maya window, right click on the timeline, choose Sound, and select the name of your sound file.
      • You need to expand the time range slider so you can see the entire sound wave. To do this, put a 0 into the boxes on the bottom left (below the slider) and put a large number (e.g. 1000 or more) into the boxes on the right. The sound ends where the green sound wave stops. Readjust the bottom right boxes so that they are set to the time value where the sound ends.

  6. Creating the Animation:

    If you are creating a still image, you can ignore this section.

  7. Generating the Frames:

    If you are creating a still image, you can ignore this section.

    In Maya, you will generate your frames as follows:

  8. Saving your Animation:

    If you are creating a still image, you can ignore this section.

    You can view the animations either by using the time controls at the bottom of the Maya screen or by using Playblast. Playblast gives more accurate timing. Both of these are described in the tutorials. However, to view the animation outside of Maya, you need to save the animation to an animation file. We will use the quicktime (*.mov) format. The first step is to generate the individual frames in Maya. The next step is to generate the quicktime file from the frames. Both are described below.

  9. Combining your Sound and Frames (or Still Image) in a Quicktime file: To combine the frames (or still) with the music, you need to generate an animation file. We will use the quicktime format. To do this, you will be using software package Adobe Premier Elements. Note, Adobe Premier Elements 2.0 is available on the five computers in Collins 412. To get into 412 the room, there is a lockbox with a combination lock containing the room key. In class, you will be given the combination.

  10. Back Up Your Files!: Make sure that you backup both the quicktime animation and the Maya project folder for this animation (minus the individual image frames/files - you can always regenerate these) to a CD or flash drive.

Evaluation

Place your final animation on \\home\enfuzion in the folder IDS252Fa08\Lab4\FinalWork. Be sure that the file name contains your initials or login name.


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