Lab 1: Introduction to Maya
IDS252: 3D Animation, Spring 2013


Due Date: Wed, Jan 23, before the beginning of class.
Evaluation Sheet (pdf)

Goals

  1. Familiarize yourself with the Maya interface.
  2. Understand how files and projects are named and organized.
  3. Understand how to turn in assignments on the shared network drive called cs-render
  4. Learn basic modeling tools in order to make a model of a temple and a helmet.
  5. Deliverables: Two images (temple and helmet) placed in designated folder on cs-render. Details described below.

Mac vs PC

The computers in Ford 202 are dual boot. If you hold down the "options" key as the computer boots up, it will give you the option of booting in Windows. If you do nothing, it will boot up as a Mac. At the moment, it does not matter which you use. However, for some of the things we do later, you will need to be working on the PC side which can cause confusion with the keyboard.

To see the mappings of a PC keyboard on a Mac, go here.

Where to Place your Files: cs-render

You will be storing your files on a Willamette shared network drive called cs-render. To access cs-render, you need to follow the directions on this page

Directions

In class, we will walk through some of the more common things you will need to know about the interface and file server.

  1. Open up Maya 2012

  2. Learning the Interface: An overview of the interface may be found here. Become familiar with the terms used to refer to the different parts of the interface, e.g. Menu sets, Status line, etc.

  3. Getting Help: It is important to become familiar with the online help. You will make constant use of it over the course of the semester. For example, in Maya, go to Help-Maya Help (F1). Under the Contents, select User Guide -> Basics -> Interface overview -> 3D coordinates to read about the Maya coordinate system. Read more about the Maya interface in the Maya Interface section. Poke around and explore what else is available.

  4. Navigation: To do this part, it is best to have headphones. If a window titled Essential Skills Movies does not appear automatically, click on the menu Help;Learning movies. Take a look at movies 1 through 5 (i.e. "Zoom, pan, and roll" through "Discover secret menus"). As you watch, try things out in Maya itself.

  5. Location, location, location: Organizing and keeping track of files on your computer is critical! Store your Maya projects on cs-render in the folder

    \IDS252Sp13\Lab1\MayaProjects\your_name
    Projects are described below. You should have one project for each lab.

    To submit your completed images, you will place the images on the cs-render in the folder

    \IDS252Sp13\Lab1\FinalImages\your_name
    before the beginning of class on the due date.

  6. Making a Project in your working folder: A Maya project is simply a folder or set of nested folders where all the files are stored. Projects are important to create because when you save or render maya scenes, a number of different files are generated and saved. If you have created and/or set a project, all of these files will be saved into the project folder, otherwise it is anyone's guess where many of these files will end up. For this lab, you will follow the directions given in the tutorial for creating a project.

    Note, everytime you open up Maya you need to make sure that you are in the correct project.
    If you aren't sure, just set the project using
    File -> Set Project ....
  7. Tutorials:
    Tutorial Files: All of the files you will need for the tutorials can be found on cs-render in the folder: \IDS252Sp13\IDS252GeneralResources\maya2012_gettingstartedlessondata. Do not work in this folder. Do not to cut or delete files from this folder either. You must first copy the folders & files you need over to your own project folder and work with them there. For the first tutorial (the temple) you do not need to copy over any files. For the second tutorial (the helmet) you will need two image files as described below.
    Tutorial Instuctions: Go back to page Help -> Tutorials, click on the link Getting Started with Maya 2012 and then go to Getting Started with Maya -> Maya Basics -> Introduction . Follow the directions for making the temple (lessons 1-4). In the end, you should have a model of a simple temple.

  8. Render the Temple: Rendering means taking the scene you have created, choosing a camera, and generating an image file from that scene as described below:
    1. Choose the perspective camera by clicking on the perspective window. Maneuver the camera in this window so that you are looking at a nice view of the temple.
    2. Go to the menu Window -> RenderingEditors -> Render Settings... and do the following:
      • Choose  the Image Format to be JPEG (jpeg).
      • Set the "Image Size; Presets" to 640X480.
      • Close the Render Settings window.
      • To actually render the image, you must click the render button on the toolbar in Maya (ask if you can't find it)
    3. When you render the image, Maya will save the image in the project folder (you may need to look in the tmp folder within project). Note, if it isn't there then the project was probably not set correctly.
    4. Change the filename of the image so that it is a concatentation of your name, tan underscore, the lab name, and the item, for example OrrJenny_Lab1_temple.jpg.
  9. Helmet:

    The next thing you are to do is to learn how to create a helmet using polygon modeling.

    As before, go to Help -> Tutorials, click on the link Getting Started with Maya 2012 and then go to Getting Started with Maya -> Polygon Modeling.

    To do the tutorial, you will make use of two files, HelmetFront.jpg and HelmetSide.jpg which are contained in the GettingStarted Lesson Files folder:

    \IDS252Sp13\IDS252GeneralResources\maya2012_gettingstartedlessondata\GettingStartedMaya2012LessonData\PolygonModeling\sourceimages
    The tutorial instructions will explain how to set everything up. IMPORTANT: Make sure you keep versions of your scenes as you progress so that, if necessary, you can go back to an earlier stage to correct a mistake. This is a long tutorial and can be rather tricky to do. If you don't get through the entire tutorial, then don't worry. Do as much as you can. The main goal is to get used to using the polygon modeling tools.

    Here are several heads-up on the tutorial:

    When you are done the tutorial, render a 640x480 jpeg image of your helmet, named appropriately, (e.g. orr_helmet.jpg)

  10. Submitting your images: Once you have rendered your temple.jpg and helmet.jpg images, copy them from your project folder on cs-render to the cs-render folder:
    \IDS252Sp13\Lab1\FinalImages\your_name

Evaluation

Before the beginning of class on Wednesday, Jan 23, place your two jpg images (temple and helmet) into the ids252/Lab1/FinalImages folder on cs-render.

The main goal of this lab is to familiarize yourself with the Maya interface and basic modeling tools. Therefore, the lab will be graded on a pass-fail basis - see the evaluation (pdf) sheet for criteria.

Over the course of the semester, you will also be asked to place your finished work in a Google Digication Portfolio of your work. This will be discussed more in class and lab.

There is a lot to get used to in this first lab. If you have ANY questions, it is important that you ask.