Topics
IDS 252: 3D Computer Animation
- Introduction to Maya
 - Overview of Animation Process
 - Visual Story Telling and the Principles of Traditional Animation
 - Graphics Fundamentals: 
  - 2D vs 3D graphics
  
 - coordinate systems
  
 - projections
  
 - transformation and viewing
  
 - components of a graphics system
 
 - Modeling Basics: 
  - polygons
  
 - NURBS
  
 - subdivision surfaces
  
 - Revolving, Extruding, Lofting, etc
 
 - Overview of Color: 
  - additive vs subtractive
  
 - color models
  
 - color in Maya
 
 - Design and composition
 - Animation Basics: 
  - keyframing
  
 - examples: bouncing ball, simple walk cycle
 
 - 12 Principles of Animation
 - The Mechanics of Animation in Maya:
  -  timing and setting keyframes
  
 - working with the graph editor
 
 - Maya: 
  - path animation
  
 - deformers and constraints
  
 - animating rigged models
 
 - Acting, conveying emotion through movement
 - Cinematography and Camera techniques.
  - color, contrast
  
 - depth of field: deep focus, shallow, rack  
  
 - lenses:  normal, telephoto, zoom, wide angle, fisheye, vertigo effect
  
 - shot types:, establishing shot, wide, long, medium, close-up, crane, pan, tracking
  
 - camera angles: point of view, low, high, dutch/tilt
  
 - speed, blur
  
 - framing and composition – mood, tone, atmosphere, balance, symmetry.
 
 - Lighting: 
  - types of lights
  
 - three-point lighting: key, fill, back 
  
 - shadows and shadow maps
 
 - Materials:  
  - shading models 
  
 - textures
  
 - projections and mapping
  
 - bump mapping
 
 - Rendering Methods: 
  - scanline 
  
 - ray tracing
  
 - radiosity
 
 - Rendering Issues
  - Anti-aliasing
  
 - Using the Renderfarm
 
 - Story Development
  - conflict and tension
  
 - genre
  
 - visual elements
  
 - audience
  
 - look and feel
 
 - Animation and Music Collaboration
 - Animation Production Process (also See Lab 8 for details)
  - Story Development
  
 - Story Boards
  
 - Story Reels
  
 - Concept and Reference – Establishing Place and Style
  
 - Character Modeling, Movement, and Expression
  
 - Scene and Prop Modeling 
  
 - Animatics
  
 - Animation
  
 - Editing and Post-production
 
 - Organization and Gantt charts