Texels: A texel, or texture element (also texture pixel) is the fundamental unit of texture space.
Mapping coordinates: texture (s,t) vs parameterized (u,v) vs world (x,y,z) vs screen (x_s, y_s).
Aliasing
Look at Maya.
Implementation in WebGL - Texture coordinates, parameters, etc (see Lab 7)
Other types of maps
Blending and transparency with the alpha component.