Download and run the Codeblocks Modeling Project. You should see an image of three shapes, which you can rotate as before:
In class, we will go over how the perspective and model view matrices work. Practice modifying the transformations so that the shapes are oriented differently relative to each other.
Once you are comfortable with the way the transformations work, design and build an object (e.g. car, robot, house, etc) constructed by transforming and composing the primitive shapes (disk, cube, cylinder). Feel free to add additional primitive shapes, e.g. a cone is easy to add since it is identical to the disk but with the center raised. Your object should make use of the transformations in a non-trivial way.
Once you have modeled the object, populate your scene with multiple copies!
No later 5pm on Thurs, Oct 11, demonstrate your program in lab and submit your code (with a sample image!) via WISE Assignments.