CS 445: Topics for Oct 30 & Nov 1, 2012
Labs:
Lab 5: Lighting & Shaders
- Part 1: Due Nov 1
Interesting artist:
Robert Hodgin
Transforming Normals
Shaders
Shaders and the openGL pipeline. (See siggraph slides)
Communication between openGL and GLSL.
Overview of GLSL language.
Implementing the Phong Lighting Model in the vertex shader.
Implementing the Phong Lighting Model in the fragment shader.
Implementing a color map in the shader.