CS 445: Topics for Sept 18 & 20, 2012
Lab:
Complete:
Lab 1: Building a Ray Tracer, Part 2
Begin:
Lab 1: Building a Ray Tracer, Part 3
Finding surface normals - use the gradient
Ray traced shadows (see notes)
Using recursion to implement reflections (see notes)
Anti-aliasing:
In
Hypergraph
In
Povray
(may be out of date)
Also see
Povray's docs
Textures
Look at code and at updated
Ray Tracing Notes
2D Procedural Textures
Mapping and UV Coordinates
Other misc texture topics:
Bump Mapping
Setting up UV Coordinates for odd ball shapes
3D Textures
Perlin Noise
,
code