Lab 4: Music and Animation
IDS252: 3D Animation, Fall 2009


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Due Date: Tuesday Sept 29, 9am

Goals

Folder and File Structure

In this lab, you will be working exclusively on the enfuzion drive and not your H-drive. Everything for this lab will be in the folder

\IDS252Fa09\Lab4

Within this folder you will find the following subfolders:

Directions

  1. Tutorials: In Maya, go to the tutorials on Animation (under Learning Resources;Tutorials;Getting Started with Maya;) and work through

    Note, the above lessons will not be collected.

  2. Responding to Music

    In last week's lab, you created a scene that conveys a mood based on a word that you were given. In this lab, you will be assigned a sound and asked to respond to that sound. You are to respond by creating a very brief and simple animation, ideally of no more than 1-4 seconds. If your sound is longer than your animation, you can fill the beginning or end of the sound by extending the first or last frame of your animation. All of the needed steps will be described below.

  3. Music Assignment: The sound files can be found on enfuzion in the folder: \IDS252Fa09\Lab4\SoundFiles.

    Your assignment is as follows (these will be ready by lab on Tuesday):

    Kiersten ALsound1.aif Michael AWSoundnumba1.aif
    Ivan bpsound1.aif David BSsound1.aif
    Katy BSsound1.aif Rex CMsound1.aif
    Kevin DRsound1.aif Wouter MRsound1.aif
    Andy MWsound1.aif Chris TSRmysound1.aif
    Matt ALsound1.aif Brad AWSoundnumba1.aif
    Wesley bpsound1.aif Megan CMsound1.aif
    Peter DRsound1.aif John MWsound1.aif
    Patrick TSRmysound1.aif Jeff ALsound1.aif
  4. Project Structure: When you create your new project (through Maya) on enfuzion, please include an "images" subfolder. The reason for this is that, when you create animations, you will be generating hundreds of images (i.e. frames). Your project folder will get very cluttered if these images are not rendered into a separate subfolder in your project. By including an "images" folder in your project, Maya will know to store all of the images in this separate folder.

    Before beginning this part of the assignment, copy the above sound into your Maya project folder.

    Listen to the sound repeatedly before deciding how to respond.

  5. Loading Music into Maya:

    You will be loading the sound file into Maya as described below.

    Instructions:

    1. It is assumed that you already have your project created and have copied your sound file into this project.
    2. Below are the key things that you need to do. Note, more detailed directions for importing sound files can be found in the Maya Help (do a search on "import an audio file") :
      • Before you begin, you need to set the frames-per-second (fps) to 30. The tutorials use 24 fps but for digital (as opposed to film) 30 fps is the standard. To set the fps, go to the main Maya menu, choose Window;Setting/Preferences;Preferences.... In the Preferences window, click on Settings. In the pull-down menu labeled Time, choose NTSC (30FPS). This sets the animation to 30 frames per second (fps).
      • While still in the Preferences window, click on the Time Slider category. Where is says "Playback Speed", select "Real-time (30fps). Note, if you don't do this, you won't be able to hear the sound. Click the Save button to exit.
      • To load in a sound file, go to File;Import... from Maya's main menu. Select the sound file you copied into your project folder (if your project is not set, Maya will place you in the wrong folder. You should always set the project).
      • To see the sound wave in the timeline at bottom of Maya window, right click on the timeline, choose Sound, and select the name of your sound file.
      • You need to expand the time range slider so you can see the entire sound wave. To do this, put a 0 into the boxes on the bottom left (below the slider) and put a large number (e.g. 1000 or more) into the boxes on the right. The sound ends where the green sound wave stops. Readjust the bottom right boxes so that they are set to the time value where the sound ends.

  6. Creating the Animation:

  7. Generating the Frames:

    In Maya, you will generate your frames as follows:

  8. Saving your Animation:

    You can view the animations either by using the time controls at the bottom of the Maya screen or by using Playblast. Playblast gives more accurate timing. Both of these are described in the tutorials. However, to view the animation outside of Maya, you need to save the animation to an animation file. We will use the quicktime (*.mov) format. The first step is to generate the individual frames in Maya. The next step is to generate the quicktime file from the frames. Both are described below.

  9. Combining your Sound and Frames in a Quicktime file: To combine the frames with the music, you need to generate an animation file. We will use the quicktime format. To do this, you will be using software package Adobe Premier Elements, which is available only on the Windows side of the computers in Ford 202!

  10. Back Up Your Files!: Make sure that you backup both the quicktime animation and the Maya project folder for this animation (minus the individual image frames/files - you can always regenerate these) to a CD or flash drive.

Evaluation

Place your final animation on \\home\enfuzion in the folder IDS252Fa09\Lab4\FinalAnimations. Be sure that the file name contains your name.


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