Lab 1: Introduction to Maya
IDS252: 3D Animation, Spring 2015


Due Date: Tues, Jan 27, before the beginning of class.
Evaluation Sheet (pdf)

Goals

  1. Familiarize yourself with the Maya interface.
  2. Understand how files and projects are named and organized.
  3. Understand how to turn in assignments on the shared network drive called cs-render
  4. Learn basic modeling tools in order to make a model of a temple and a human-like character.
  5. Deliverables: Two images (temple and character) placed in designated folder on cs-render. Details described below.

Mac vs PC

The computers in Ford 202 are dual boot. If you hold down the "options" key as the computer boots up, it will give you the option of booting in Windows. If you do nothing, it will boot up as a Mac. At the moment, it does not matter which you use. However, for some of the things we do later, you will need to be working on the PC side which can cause confusion with the keyboard.

To see the mappings of a PC keyboard on a Mac, go here.

Getting Started: Digital Tutors vs Maya Online Help

In class, we will walk through some of the more common things you will need to know about the interface and file server. However, most of your technical learning will be achieved by watching and doing the tutorials during lab and for homework. Learning Maya will be slow going at first but once the basics are learned, the rest will come more quickly.

People learn differently. Some prefer to watch a video and others prefer to work through a written tutorial. We will be doing some of both using the Digital Tutors (DT) videos and the written online tutorials which come with Maya. DT provide many excellent videos for you to watch but can be fast paced. Until you are comfortable with the Maya interface, you may find it difficult to follow details. The introductory DT videos, however, are worth watching because they help you become familiar with the terminology and to develop an overall understanding of process. DT also provides hundreds of videos on advanced topics that are not covered in the online help and which will be invaluable as you become more skilled.

The Maya Online Help provides a number of good, hands-on written tutorials. You will be working through a number of them during the first half of the semester. Remember, if you want to learn more, you can always search through DT for tutorials on similar topics.

Digital Tutors

It is suggested that you watch these videos before doing the online tutorials, however, you may prefer to go back and forth, i.e. watch a few of these, then do some hands-on work with Maya using the online tutorials, and then go back to the videos. Do whatever works best for you. You might want to open up Maya and try to follow along some of what they do but don't worry about keeping up. You will get plenty of hands-on practice when you do the online written tutorials.

Suggested DT tutorial: Introduction to Maya 2015. The lessons to watch within this tutorial are the following:

  1. General Interface: Lessons 1 - 10
  2. Modeling: Lessons 14 - 16, and then watch as much as you want of 16-33 (you do not need to watch them all!)
  3. Cleaning Up: Lesson 34, I can't emphasize how important it is to clean up your scene. This video goes rather fast so we will be going over many of the steps in class as well. Some of this will also be covered in the online tutorials. The main steps are to: delete history, remove unneeded objects, name and group all remaining objects. In these lessons, they wait until the very end to clean things up. I recommend that you don't wait until everything is created but, at a minimum, name objects as you create them. Note, when you turn in an assignment, you are expected to have cleaned up your scene.
  4. Do not go any further than Lesson 34. We will be covering these lessons in later labs.

Maya Online Help and Tutorials

It is important to become familiar with Maya's Online Help. You will make constant use of it over the course of the semester. Below are instructions on how to access them. If you find the DT tutorials adequate for learning about the interface, you may want to skip some of this. However, in any case, you need to become familiar with how to access the Maya Help and Tutorials.

  1. Open up Maya 2015

  2. Learning the Interface: A quick reference of the interface may be found here. This will be explained more in the links described below. You want to become familiar with the terms used to refer to the different parts of the interface, e.g. Menu sets, Status line, etc.

  3. Getting Help: In Maya, go to Help → Maya Help (F1). You will see a list of topics. Select Basics and read through the topics "Working in Maya" through "Selecting". Back in the top level help screen, select the 1-minute Startup Movies and watch the movies "Zoom, pan, and roll" through "Discover secret menus". As you watch, try things out in Maya. Poke around the other sections to explore what else is available. You can also search on topics. To see the search box, you may need to click the following icon on the far left of the Help page:

  4. We will also be making use of the Online Tutorials which can be reached either from the Maya menu Help → Maya Help (F1) and selecting Tutorials, or going directly to Help → Tutorials. Under the Maya Tutorials, select Getting Started with Maya 2015.
  5. For some of the tutorials you will also need the lesson files which can be downloaded by going under Maya Tutorials and selecting Getting Started with Maya 2015 Lesson Files . You will not need these for this lab.

Set Up

In this part of the lab, you will be actually working with Maya and modeling two objects. A temple and a character. Before starting the modeling, you need to properly set up Maya. Most importantly, you need to create a Maya project.

Part 1: The Temple

Basic Temple
Bad! Pay attention
to camera location.
Temple with lighting

Tutorial Instuctions: Go to Help → Tutorials, click on the link Getting Started with Maya 2015 and then go to Getting Started with Maya → Maya Basics → Introduction . Follow the directions for making the temple (lessons 1-4). In the end, you should have a model of a simple temple. Notes:

Render the Temple: Rendering means taking the scene you have created, choosing a camera, and generating an image file (png or jpg). It should look something like the Basic Temple image shown above. Directions are described here:

Part 2: Character

   
The basic character
The shaded character
with eyes
The character with Chp 4

Polygons: Polygon modeling is an easy and common way of modeling objects. Here, you will learn how to create a human-like character using polygon modeling.

In the project below you will be doing a lot of extruding faces of polygons. Here is a Digital Tutor video on the Extrude tool. It uses a slightly older version of Maya but the basic idea has not changed.

Instructions: The instructions are in the file MayaPolyModeling.pdf which can be found in the folder on cs-render:

\IDS252Sp15\IDS252Resources\Lab1Files\
These directions were created for a version of Maya from 2013 and, as usual, Maya changes from version to version. To alert you to these changes, text bubbles have been added to inform you what you need to do differently. You will also see two tif files stored in the Lab1Files folder which you must copy over into your project's sourceimages folder. Please be careful not to change or delete the files that are in the Lab1Files folder. Once you copy them to your own folder, you may do whatever you want with them. The tutorial instructions will explain how to use these files. You do not need to create a new Maya project. You may save your files for this exercise in the same project you used for the temple.

Your goal is to:

Deliverables and Evaluation

Before the beginning of class on due date listed at the top of this lab, you should have your one Maya project on cs-render in the folder

\IDS252Sp15\Lab1\MayaProjects\your_name
Your two rendered images (the temple and character) should be in the folder
\IDS252Sp15\Lab1\FinalImages\your_name

The main goal of this lab is to familiarize yourself with the Maya interface and basic modeling tools. A link to the evaluation sheet is given at the top, under the due-date.

There is a lot to get used to in this first lab. If you have ANY questions, it is important that you ask.