Due Dates:
Tues, Mar 3: Storyboards, shot list and task list will be reviewed by the class.
Thur: Mar 5, Animation is due before the beginning of class. Also place your Collaboration Form in the FimalAnimations folder and
turn in your storyboards.
Evaluation Sheet (pdf)
The goals of this lab are to:
The only required online tutorial is on File Referencing, but this one is VERY important. You need to do only the beginning part up to, but not including, the part on proxies. Copy the entire FileReferencing folder which can be found on cs-render in the folder:
In Maya, go to Help → Tutorials. Click on the link Getting Started with Maya 2015. In the contents, click on Getting Started with Maya, and then File Referencing and do Lesson 1: Using file references (up to, but not including, the part on proxies.) This tutorial will not be collected.
The above tutorial will not be collected.
You are encouraged to try out the render farm. See directions here: Farm. It is best to try it first during lab time when you can ask for help.
Pick a Partner: In this lab, you will work with one partner.
Foley: The animation should contain two or more foley sounds. A variety of foley sounds are available in the folder \IDS252Sp12\Lab6\FOLEY. You may select any of them.
The Animation: The animation should be a brief scenario lasting 10-20 seconds with 1 or 2 characters. Use the foley sound to direct what the scene is about. Listen to the sounds you have been chosen and brainstorm ideas about what these sounds represent. Remember that "Foley is the reproduction of everyday sounds for use in filmmaking." Keep the scenerio simple. It is better to have high quality animation that is simple and expressive than to have complex but awkward animation. The focus should be on gesture and sound.
Characters: The characters should be chosen from the rigged characters: Bloke, simple_human, or Andy. If you want to use a different rigged model, please consult with the instructor before using it. Andy (short for “androgynous”) is a character you haven't seen so far. The rig has the advantage that one can select different parameters to give the the appearance of a girl/boy/man/woman. The files you need to use Andy are found on cs-render in the folder \IDS252Sp15\IDS252Resources\Rigs\AndyRig_v1.4.6. Note, you need to copy the Andy scene file (andyRigv1.4.6.ma) into your own project's scenes folder and you need to copy all of the files in the sourceimages files into your own project's sourceimages folder.
If you plan on having more than one character in your scene, make sure they are distinguishable either by using a different rigged character or by changing the appearance of one of them. For example, if you have 2 blokes, you can change the color or give one of them a hat.
Environment: The environment should be minimal, e.g. containing only a few objects (if any) other than the characters themselves. Any objects that do appear should be there for a reason, i.e. they should play an active part in the interaction or in setting the mood or scene. Shading and texturing can be minimal, however, do pay attention to lighting and to a choice of color scheme.
Camera: It is recommended that you use only a few stationary cameras with simple cuts as the transitions. Pay attention to continuity between cuts. To manage the cameras, you may want to use Maya's camera sequencer and ubercam (ask if you need help with this).
Storyboarding: Once you and your partner have decided on a scenerio, do the following:
Division of Labor:
The Task and Shot list form your contract with your partner about who will be doing what. By writing it out you will avoid a lot of potential conflict and finger pointing the road (believe me):
Once you have decided the shot break down and who will do what, fill in the Shot List contained in your Lab 6 Collaboration Form. Be sure to fill out all columns of the form. The content may be modified as you go but it is important to have a starting point. If you do make changes, it is important that you update this form (make a new version rather than deleting the original).
Project Setup:
Once all of the above has been completed, you can now get started in Maya.
Loading Music into Maya:
Jot down the sound's offset from Maya. Use this time to align the audio in Adobe Premiere. Note, in Adobe Premiere, the time units are hours, minutes, seconds, and frames. For example, if you are using 30 fps, the time of 00;00;02;8 corresponds to 2 seconds (i.e. 60 frames) plus 8 frames or, in other words, the 68th frame.
On Tues Mar 3, bring your storyboards, and a printed copy of your completed Lab 6 Collaboration Form containing the story desciption, shot list, and task list. This will be reviewed by the instructor during class or lab. The Lab 6 Collaboration Form will be collected.
On Thur Mar 5, place your final animation on cs-render in the folder \IDS252Sp15\Lab6\FinalAnimations. Also place your (possibly updated) Lab 6 Collaboration Form in this same folder. Turn in your storyboards.