|
|||||
1 | Story Development built around several characters | Develop story concept, character design | Class begins Wed, Aug 28 | ||
2 | Character Design | Create front & side drawings of character. | Labor Day: no class Monday | ||
3 | Character Modeling | Chps 3-5: Modeling with Polygons | Begin Modeling the Geometry |   | |
4 | Character Modeling | Chps 3-5: Modeling with Polygons | Complete Modeling the Geometry |   | |
5 | Texturing and Blend Shapes | Chp 6: Surfacing Your Character
Chp 7: Getting bent Out of Shape Roy, Chp 11: Facial Animation |
Add Facial Expressions, Texturing |   | |
6 | Skeletons | Chp 8: Dem Bones
Chp 9: Weighting Your Joints |
Add Skeletons, Adjusting Weights | Prof Orr at CCSC-NW Conference, Fri-Sat | |
7 | Movement Controls | Chp 10: Rigging Your Character
Roy, Chp 4: Techniques Roy, Chp 6: rigging Cheats |
Add Kinematics and Control Handles
Character should be complete by end of week. Create a set of still gesture poses for sound. |
  | |
8 | Animation Tests with Sound | Chp 12: Making it Move
Roy, Chp 3 Graph Editor Roy, Chp 9: Cycles |
Create Walk Cycle Animation
Create a ~1 minute animation of walk cycle with some variation. There will be a joint session with musicians. |
Mid-semester day: No classes Friday. | |
9 | Story Reel
Concept & Reference |
Create story boards and reel |   | ||
10 | Scene & Prop Modeling
Fill out gantt chart |
Create environment and props. |   | ||
11 | Animatics | Roy, Chp 8: Workflow
Roy, Chp 10: Referencing Roy, Chp 12: Animation Layers |
Create animatics |   | |
12 | Animation | Roy, Chp 1: Animation Principles | Begin animation. |   | |
13 | Animation | Complete animation |   | ||
14 | Lighting & Texturing | Begin lighting and texturing. | Thanksgiving: class Thurs or Fri | ||
15 | Final Editing | Complete lighting & texturing. Add title & credits. Render all. |   | ||
  |