Make sure your sculpture is centered at the origin., Create a NURBS circle centered at the origin. You will be attaching a camera to this circle aimed at the origin. Scale the circle so that the curve is a reasonable distance from your sculpture. You can modify later if it isn't quite right. Raise the circle to be the direced eyelevel of the camera.
Set time slider to start at 1 and end at around 300 frames (more if you want to slow down the animation).
Create a Locator object. Move it to be on the curve (move it one axis at a time, e.g. y first, and then z).
Select the "Animation" menu set. Select both the nurbs circle and the locator object. Go to the menu "Animate ->Motion Paths -> Attache to Motion Paths ◻". Reset to the default options. Press the play button to watch the locator move along the circle. Move the time slider back to frame 1 before continuing.
Create a "Camera with Aim" using the default settings. Raise and move the camera so that it is sitting on top of the locator object. Then, move the camera's aim (not the camera) so that it is centered on your sculpture. In the Outliner, select the camera (not the aim!) first and then control-select the locator. Press "p" to parent the camera to the locator
Open up a single panel, and set the camera to be your camera with aim. Run the animation.
Open up the render settings. If you are in Windows, set the Image Format to avi. If you are on a Mac, set the image format to quicktime. Set the Frame Range to the proper starting and ending values. Set the Renderable Camera to your camera. Save your work!
At this time, the mov file creation is not working on the Mac side so you need to work on the PC side and save to an avi file.
Select the "Rendering" menu set. Select the mune Render->Batch Render. Information about the rendering is shown at the bottom, or go to Window -> General Editors -> Script Editor.