Labs:
Modeling (continued from last week)
Transformations
This week (and in Lab 3) we discuss matrix fundamentals and how matrices are used for the Modeling Transformations.
Reading: Transformations are discussed in your text starting on p. 214 (Shreiner)
More details can be found here.
Matrix Fundamentals
2D and 3D Matrix Representation of Transformations:
Scene Graphs: Creating a complex scene or object.
We will work through the robotic arm in class. If you want to follow along, download this robotic arm starter code.
Deprecated OpenGL Transformation Functions and State Variables:
The functions below have been deprecated but have been
replaced with similarly named matrix functions in the mat.h header and other files (see our code).