Due Date: Tuesday Feb 15, before class.
Tutorials: In Maya, go to Learning Resources, Tutorials, Getting Started with Maya, and finally within that go to Animation. Work through the lesson:
Music Assignments: You will find 10 second music loops in the folder \ids252Sp11\lab4\MusicLoops. Below are the assignments:
Jose | 10 sec.LoopAHFinal.aif | Qiana | BH_10secLoop.aif |
Lucas | Bounce 1 MS.aif | Tim | TMloopMN.asst2.aif |
Alex F. | DD_ASST2.aif | Andrew | DD_ASST2.aif |
Elizabeth | MIDI Loop _ pre master.aif | Dylan | NA_LOOP1.aif |
Daniel K. | RA_asst2_master.aif | Tommi | TJB_ASST2_Loop Bounce.aif |
Aaron | TL_Assignment 2.aif | Chris | Fj_Assn2.aif |
Torsten | BH_10secLoop.aif | Alex P. | 10 sec.LoopAHFinal.aif |
Jen | CRWJ_ASST2_MASTER_FIXED.aif | Georgia | NA_LOOP1.aif |
Daniel W. | Bounce 1 MS.aif |
Loading Music into Maya:
Adding Sound to the Animation: To add sound to the final quicktime animation, you will need to load the sound file into Adobe Premiere elements along with the image frames. The frames are dragged down to the video track and the audio needs to be dragged down to the audio track. Make sure the video and audio are properly aligned. Generate the quicktime as you did in the last lab.
Creating Your 10 Second Animation Loop: Listen to the sound multiple times to develop a sense of the movement and feeling of the music. Based on this, create an animation that is your response to the music (remember, there is no right or wrong). As in the last lab, your animation should be a loop, i.e. it's end should transition seamlessly back into the beginning. Be prepared to discuss how you applied at least several of the animation principles listed below. Refer to UW Principles for detailed explanations.
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Using a Rigged Character: If you wish, you may use the rigged character bloke (bloke_v2.3.ma), whose maya file may be found in the folder \ids252Sp11\Resources\RiggedCharacters. You need to copy the file over to your project.
Before class on Tuesday, Feb 15, place your final animation on \\home\enfuzion in the folder \ids252Sp11\lab4\FinalAnimations. Animations will be graded based on the following:
In class, we will look at the following questions.