Lab 4: Creating an Animation Loop with Music
IDS252: 3D Animation, Spring 2011


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Due Date: Tuesday Feb 15, before class.

Goals

Directions

  1. Files and Folders:
  2. Tutorials: In Maya, go to Learning Resources, Tutorials, Getting Started with Maya, and finally within that go to Animation. Work through the lesson:

  3. Music Assignments: You will find 10 second music loops in the folder \ids252Sp11\lab4\MusicLoops. Below are the assignments:

    Jose 10 sec.LoopAHFinal.aif Qiana BH_10secLoop.aif
    Lucas Bounce 1 MS.aif Tim TMloopMN.asst2.aif
    Alex F. DD_ASST2.aif Andrew DD_ASST2.aif
    Elizabeth MIDI Loop _ pre master.aif Dylan NA_LOOP1.aif
    Daniel K. RA_asst2_master.aif Tommi TJB_ASST2_Loop Bounce.aif
    Aaron TL_Assignment 2.aif Chris Fj_Assn2.aif
    Torsten BH_10secLoop.aif Alex P. 10 sec.LoopAHFinal.aif
    Jen CRWJ_ASST2_MASTER_FIXED.aif Georgia NA_LOOP1.aif
    Daniel W. Bounce 1 MS.aif
  4. Loading Music into Maya:

  5. Adding Sound to the Animation: To add sound to the final quicktime animation, you will need to load the sound file into Adobe Premiere elements along with the image frames. The frames are dragged down to the video track and the audio needs to be dragged down to the audio track. Make sure the video and audio are properly aligned. Generate the quicktime as you did in the last lab.

  6. Creating Your 10 Second Animation Loop: Listen to the sound multiple times to develop a sense of the movement and feeling of the music. Based on this, create an animation that is your response to the music (remember, there is no right or wrong). As in the last lab, your animation should be a loop, i.e. it's end should transition seamlessly back into the beginning. Be prepared to discuss how you applied at least several of the animation principles listed below. Refer to UW Principles for detailed explanations.
    1. Squash & stretch
    2. Anticipation
    3. Staging
    4. Follow-through
    5. Overlapping action
    6. Slow-in, slow-out
    7. Arc vs linear motion
    1. Secondary action
    2. Timing
    3. Exaggeration
    4. Knowledge of technique
    5. Observation and translation
    6. Appeal
    7. Imagination

  7. Using a Rigged Character: If you wish, you may use the rigged character bloke (bloke_v2.3.ma), whose maya file may be found in the folder \ids252Sp11\Resources\RiggedCharacters. You need to copy the file over to your project.

Evaluation

Before class on Tuesday, Feb 15, place your final animation on \\home\enfuzion in the folder \ids252Sp11\lab4\FinalAnimations. Animations will be graded based on the following:

In class, we will look at the following questions.


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