Due Date: Tues, Feb 2 before the beginning of class.
Evaluation Sheet (pdf)
Getting Familiar with the Rig Controls
Inside Maya, import this file by going to File→import, and selecting the file Ultimate_Bony_v1.0.5fixed.ma which you copied into your scenes folder. In class, we will go over how to work with the difference controls.
Explore the different controls until you are comfortable and familiar with them. For example, pick an image of a figure on the web and see if you can approximate the body pose. (You can google "images person standing" or "images person sitting"). For now, don't try to be very exact. Your goal is just to understand how controls can translate into body gesture. There is no need to save anything just yet.
Creating A Pose
An animation is composed of multiple objects, e.g. the characters and the scenery. In this part of the assignment, you and your partner will share your poses in order to each make your own composition.
Outside of Maya, copy your partner's posed character scene file (i.e. the file with extension .ma or .mb) into the scenes folder of your existing project. Also copy over the scene files of the objects you created in lab 1 (e.g. temple.mb, glass.mb, saltshaker.mb).
Preparing Your Objects: Before using your objects from Lab 1, you need to make sure they are cleaned up. Warning - If you don't clean up the files, your composition scene file will be an utter mess thus making it difficult to transform and duplicate objects.
If it helps, you can look at Lesson 31 for cleaning up files in the tutorial Introduction to Maya 2016.
Otherwise, to clean up the files to do the following:
Colors: A consistent color scheme can help give a sense of unity to your final image. For this exercise, all your objects should be solid shades from a palette of only 2 colors, plus white and black. The two colors should either be two complements or two analogous colors, e.g. see the color scheme designer - use Free style with 2 colors. You should choose a color palette ahead of time so that you can set the colors of your different objects to fit in with the color scheme.
In the last lab, you learned how to give an object a color by assigning it a material. You need to right click on it and select "Assign New Material". Select either a Blinn or Lambert material. In the Attribute editor, click on the the gray square next to the word Color and, in the color selector window which opens, select a color. For now, ignore all the other parameters.
Note, you can easily change the color of Bony to fit your color scheme. Just go to Windows→Rendering Editors→Hypershade and then select Bony's material node.
As mentioned above in the "Clean-up" list, it is important that you not use the default lambert1 material otherwise you will have conflicts when you import multiple objects.
Importing Objects: Once the objects in the individual scenes are cleaned up, you can now combine these objects into one scene as follows.
Composition: In the scene you just created, arrange/duplicate/scale/etc the different objects in a way that tells a story or makes the viewer curious. Remember that we use the term "story" very broadly. Be careful to think about things such as framing, negative space, symmetry. Note, in the class critique we will discuss the questions in the Evaluation Sheet (pdf)
Rendering: Once you are done putting together your composition, take time to select a camera angle and location. Consult with your partner. Render an image with size HD540 using the format png or jpg.
Images to turn in: Copy the image of your composition to same folder containing your other images (IDS252Sp16/Lab2/FinalImages/your_name) which should now contain 3 images: 2 angles of your posed character and the composition. Please name them accordingly.
Project Folder Organization: Your project folder, Lab2Project, should be on cs-render in the folder IDS252Sp16/Lab2/MayaProjects/your_name. Please clean-up your Lab2Project folder as follows:
This lab is due at the date given at the top of this lab. It will be graded based on the criteria sheet (see link at top). There will be a peer evaluation in class on the day it is due. It is important that you are present for the critique regardless of whether you managed to finish the assignment or not.