Lecture Topic Details
IDS 352: 3D Advance Animation, Fall 2014
Week: [
1
] [
2-3
] [
4-6
] [
7-10
] [
11-15
]
Week 1: Maya Review and Bouncing Ball
Course Overview
Pick a new
lab time
Lab 1: Bouncing Ball
Learning the importance of observation.
Maya tools:
Graph Editor
Keyframe setting and manipulation
Breathing Life into Animations
Principles of animation
Forces: Gravity, Newton's laws
Acting and Motivation
The 11 Second Club
Weeks 2-3: Walk/Run - Legs & Torso only
Review
Lab 1: Bouncing Ball
Begin
Lab 2: Legs & Torso Walk/Run (2 parts, see lab for due dates)
Maya tools:
Clips
Animation layers
Animating using Pose-to-Pose vs Straight Ahead
Rig Controls including FK/IK
The importance of reference material.
Basic Walk & Run cycles
Basic poses
Examine video reference
Add variation and character - Consider different:
walk/run styles
weight assumptions: heavy, light
speeds: fast and slow
emotional states
Weeks 4-6: Walk/Run - Full Body
Lab 3: Walk/Run - Full Body (3 parts, see lab for due dates)
Gimbal Lock Explained
Basic poses for arm, head, hip
Add variation and character - Consider different:
Stopping/starting
walk/run styles
weight assumptions: heavy, light
speeds: fast and slow
emotional states
Weeks 7-10: Interaction
Lab 4: Complex Motion & Interaction (4 parts, see lab for due dates)
Types of Interactions
Pushing/pulling a light/heavy object
carrying a light/heavy object
Jumping over/on an object
51 Great Animation Exercises
Acting to create character and personality
Repeated actions with variations
For information on Robert Hodgin and other algorithmic artists, look under
Creative Coding
on our links page.
Weeks 11-15: Creating a Story
Lab 5: Creative project (see lab for due dates)
What makes for a good story.
Camera and framing.
Storyboarding and reel
Maya tools: Camera sequencer