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Exam 2 is next week (Thursday, Nov 20)! We will do a review in class this Thursday
and next Tuesday.
- Labs:
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Textures - Continued from last week
- Aliasing
- Implementation in OpenGL - Texture coordinates, parameters, etc (see code in lab)
- Other types of maps
Blending and transparency with the alpha component.
- Recall what the z-buffer is and why it is used.
- Transparency is difficult to implement correctly: See blending.
- How does the "discard()" function work in a programmable shader and why is it not possible to get the same effect in fixed pipeline.
- Implementing shadows