Lab 3: Lighting and Shading
IDS252: 3D Animation, Spring 2018


Due Date: Wedneday, Feb 7, before the beginning of class.
Evaluation Sheet (pdf)
Word Assignments

Goals

The main artistic goals of this lab is to use lighting and shading to help convey the mood and meaning of a scene. The main technical goals are:

WARNING: Lighting and shading are very complicated subjects. An entire semester could be spent learning about lighting alone. In this class and lab, your goal is to learn just the bare bones of lighting. You will not be an expert after doing this lab but you should be familiar with the basic concepts. Note, that while the concepts have not changed, Autodesk has made a lot of changes to the interface between 2015 and 2016. Many of these changes are for the better, but it means that tutorials based on Maya 2015 or earlier will not correspond well with the Maya 2016 interface and options. Color Management is one item that has changed significantly. Global illumination settings have also changed, e.g. in the Render Settings. The reason we are doing these earlier tutorials is that they still teach the basic concepts.

Texture Resources

There are many texture resources online, for example,

You can also take your own pictures. Whatever you use, be careful to use the images in the lowest resolution as possible. Large files can really slow down loading and rendering.

Part 1: Autodesk Maya Tutorials (not collected)

Part 2: Exploring Facial Expressions (not collected)

Facial expressions are a key way humans express emotion. In this section, you will work with facial controls of rigged characters.

Part 3: Expressing Mood

The goal of this portion of the assignment is to use everything you have learned above to convey the meaning of a word you have been given. See Word Assignments.

Suggestions for the scene:

Evaluation

Your work is due on the date at the top of this lab. There is also a link to the evaluation sheet, which will be used during the critique (attendance is important!)

Copy your images over the \IDS252Sp18\Lab3\FinalImages\your_name.

Make sure your project is also on cs-render in the folder \IDS252Sp18\Lab3\MayaProjects\your_name. Your project and scene file should be well organized (objects are named and grouped, unneeded items are deleted, etc). It should be clear which is the final scene file. Please delete any image ipr or *.iff files in your project folder. .