Lab 2: Composition and Gesture
IDS252: 3D Animation, Spring 2018


Due Date: Wed, Jan 31 before the beginning of class.
Evaluation Sheet (pdf)

Goals

Summary of Important Links and Resources

Part 1: Working with a Rigged Character

Getting Familiar with the Rig Controls

  1. Make a Project: Create a Maya project called Lab2 on cs-render in the folder
    IDS252Sp18/Lab2/MayaProjects/your_name
    Remember, once the project is created, you must set the project every time you re-open Maya to insure that Maya will save files to the right place.

  2. Outside of Maya, go to the IDS252Sp18/IDS252Resources/Rigs folder on cs render and COPY & PASTE the file Ultimate_Bony_v1.0.5fixed.ma to the scenes subfolder of your project.

    Inside Maya, import this file by going to File→import, and selecting the file Ultimate_Bony_v1.0.5fixed.ma which you copied into your scenes folder. In class, we will go over how to work with the difference controls.

    Explore the different controls until you are comfortable and familiar with them. For example, pick an image of a figure on the web and see if you can approximate the body pose. (You can google "images person standing" or "images person sitting"). For now, don't try to be very exact. Your goal is just to understand how controls can translate into body gesture. There is no need to save anything just yet.

Creating A Pose

  1. Select a person in the class to partner with.
  2. Observe that everybody sits differently in a chair due to their physical structure, their personality, and how they are feeling at the time. Together with your partner, experiment with different ways of sitting in a chair, thinking about what each pose conveys about the person. If you want, you can include a table as a prop to rest your arm or foot. Pay attention to the angles of your body, head, arms, legs. After experimenting, each partner should select a single pose to model. Pick a pose that is fairly expressive and/or exaggerated. Using whatever camera you have (e.g. on your phone), take pictures of your partner's pose from multile angles: front, left side, right side, back, from high up looking down, from low looking up, etc. Be sure to get their entire body (e.g. don't cut off feet). Make sure the light is bright enough to see the entire figure and that there aren't objects (other than the chair) blocking the view. Take off coats or other removable clothing. The goal is to get as clear an idea of the pose as possible. Download the photos and place them in a subfolder called reference in the folder IDS252Sp18/Lab2/MayaProjects/your_name on cs-render. You will use these images as reference material for Maya.
  3. Each partner: Open up Maya and set the project to the one you created above, i.e.
    IDS252Sp18/Lab2/MayaProjects/your_name/Lab2
    If you have not done this already, create a new scene in your Maya project and import a clean copy of Bony. You goal is to pose Bony based on your reference images. Create a very simple chair and, if needed, a very simple table. These can be made from resized cubes - don't spend a lot of time modeling these!). Make sure the chair and table are renamed (they should called "chair" and "table", and not anything like pCube1!). Scale the size of the chair and table to fit Bony.
  4. Pose Bony based on the reference photos you took. Consult with your partner to see if they think you have captured the pose position and personality. Try as best you can to avoid Bony intersecting himself or the furniture or floor. Constantly rotate the view so that you can see what the pose looks like from all angles. Compare with the reference images.
  5. Once you are happy with your pose, select several different camera angles to render to images. Consider the placement of the camera which 1) is from an angle that makes the pose easy to read and 2) is from an angle that enhances the meaning of the pose. You should end up with at least 2 images of size HD 540 and in format jpg or png. Place your images in the folder
    IDS252Sp18/Lab2/FinalImages/your_name

    Your reference photos should remain available in your MayaProjects folder so that we can look at them during the class critiques.

Part 2: Composing a Scene

Continue to work with the same partner. You each will be doing your own composition; your partner will be there to provide help and feedback along the way.

An animation is composed of multiple objects, e.g. the characters and the scenery. In this part of the assignment, you and your partner will combine your poses and the objects you made in Lab 1 in order to each make a single composition.

Evaluation

This lab is due at the date given at the top of this lab. It will be graded based on the criteria sheet (see link at top). There will be a peer evaluation in class on the day it is due. It is important that you are present for the critique regardless of whether you managed to finish the assignment or not.