Wed: Look at work from Lab 5: Rendering, Lights, and Shading. Do evaluation (Word doc).
Introduce Lab 6: Conveying Emotion and Mood through Gesture.
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Lights:
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Materials, Shading, and Rendering
- Good source of textures: Mayang.
- Lambert, Blinn, phong
- Maps
- Bump Mapping
- Rendering Methods
- Scanline - Fastest approach. Each polygon is projected point by point onto the view screen.
A zbuffer is generally used to deal with objects that obscure other objects.
Can't do reflection or refraction except as a hack. Can do shadows.
- Ray Tracing:
Much slower than scanline but produces much more realistic lighting. Best for highly reflective
(as opposed to diffuse) surfaces. Does much better job on shadows than scanline.
- Radiosity: A more advanced type of rendering that is good for diffuse surfaces.
It is available in the mental-ray renderer in Maya but is tricky to use (so don't use it).
- Reflections and transparency
- Anti-aliasing, Hypergraph