IDS 252: Topics for Feb 5/7/9, Spring 2018
Lab:
Review work for
Lab 3: Lighting and Shading
. See
Lab 3 Evaluation Sheet
Discuss and begin
Lab 4: Creating an Animation Loop
See
Lab 4 Evaluation Sheet
Maya Tools & Techniques:
Bouncing Ball -
Larry's Toon Institute
Keyframing
Graph Editor
Working with Rigged Characters
Using Deformers, e.g. squash & stretch
Ease In and Out with Blocking
Principles of Animation
Early Animation
Garfield
Principles of Animation
.
John Lasseter's orginal article
with Luxo Jr as example.
See demos at
Animator's Survival Lit
Also look at videos:
Volume 2, (first 10 minutes) timing & spacing using bouncing ball
Volume 3: (all) more on timing and spacing, key frames, inbetweens, Working methods: straight ahead, pose-to-pose, hybrid