Due Date: Mon, Mar 5, before the beginning of class.
Design an effective but relatively simple composition of your choice made up of Maya's primitive shapes (spheres, cylinders, etc) each of which has been possibly deformed, transformed, or manipulated. Copy the composition to create three clones, each or which is progressively transformed to produce four final forms that sequentially illustrate one of the following dynamics: growth, decay, or development. The colors selected for the clones should support and strengthen the intended progression. The final composition should be unified, balanced, asymmetrical, avoid frontality, and make effective use of negative space.
Click here for Compositional Hints and Formal Elements or Concepts of 3D Design
Example Artists include:
- Annabeth Rosen Also see images.
- Bruce Beasley. Also see images.
- David Fried Also see images.
- Steve Tobin.
- Jonathan Hateley.
- Axel Brechensbauer
- Tony Cragg
- Peter Randall Page.
Biological Examples of growth/decay:
- Crystals (Quartz)
- Coral
- Erosion
- Cell division and here
- Computer generated: Algorithmic Beauty of Plants (e.g. look at chp 2 - modeling of trees)
You may work anywhere (e.g. on your H drive) since these exercises will not be collected. The supplementary file you will need for the tutorial listed below can be found in the folder IDS252Resources/maya2012_gettingstartedlessondata on cs-render. You only need the file Lights.mb, however, copy over the entire Rendering project folder since you will need the other files at a later time. In Maya, set the project to be this folder.
In Maya, go to Help -> Tutorials.
Click on the link Getting Started with Maya 2012. In the contents,
click on Getting Started with Maya, and then Rendering.
Do the following lesson:
In Maya help, Read about Deformers: Lattice and Nonlinear deformers (Bend, Squash, Twist)
The above tutorial/exercises will not be collected.
Design: Design an effective but relatively simple composition of your choice made up of Maya's primitive shapes (spheres, cylinders, etc) each of which has been possibly deformed, transformed, or manipulated. Copy the composition to create three clones, each or which is progressively transformed to produce four final forms that sequentially illustrate one of the following dynamics: growth, decay, or development. The colors selected for the clones should support and strengthen the intended progression. The final composition should be unified, balanced, asymmetrical, avoid frontality, and make effective use of negative space.
Building in Maya: Once your design has been approved by the instructors, begin to design the form on the computer. Create a new project on cs-render in the folder
All of your work should reside in this folder.
Lighting: Add a ground plane and one (or at most 2) spotlights and, if needed, a low single intensity ambient light. Only the spotlights should cast shadows.
Rendering: Render your sculpture from at least two distinct viewing positions and place on cs-render in the folder IDS360/Lab3/FinalImages. Use the naming convention similar to what you used for the temple:
Animating the Camera: As before, add a camera that moves around your sculpture. This time, however, instead of using a NURBS circle, create your own CV curve which moves around your sculpture. Keep it fairly simple. Previous directions using the NURBS circle is given here.
Organization: Make sure that your files are clearly named. Make sure that all objects in the scene are also clearly named and grouped.
Evaluation of this lab will be based on the following criteria (pdf)