Lab 4: Textures, Shaders, and Renderers
IDS360: 3D Virtual Sculpture, Spring 2012


Due Date: Wed, Mar 14, before the beginning of class.

Objectives

  1. Learn how the interaction of light and surface is modeled and rendered in computer graphics.
  2. Apply shading and textures to a sculpture to achieve a desired effect.

General Description

Carefully do the tutorials so that you thoroughly understand how to achieve different types of effects by changing the shader, texture, and renderer. Once you feel familiar and somewhat comfortable with the available options in Maya, choose a previous sculpture to work on, either Lab 1 or Lab 3. Make a copy of this sculpture's Maya project and place it on cs-render in the folder IDS360Sp12/Lab4/SculptureProjects/your_name). Experiment with different shaders, textures and renderers as described below. After you have tried a number of options, pick ones you want to use for your final piece. Your choices of materials need to be distributed in an intentional and strategic way.

Example Artists

Maya Tutorials

Sculpture

Evaluation

Evaluation of this lab will be based on the following criteria (pdf)