Due Date: Fri, Feb 17, before the beginning of class.
Design a harmonious, non-representational composition that utilizes only linear form. Vary the thickness of the elements. Begin by making sketches on paper to design your composition. Implement the form on the computer. The final composition should be unified, balanced, asymmetrical, avoid frontality, and make effective use of negative space. Color models will be introduced.
Click here for Compositional Hints and Formal Elements or Concepts of 3D Design
Step 1 - Maya Tutorials: Do several more tutorials (see below) to familiarize yourself with additional modeling tools in Maya.
- Making a Project: For the lessons below, create a single project (e.g. called Lab2Project) on cs-render in the folder
IDS360/Lab2/Projects/your_login_name Remember, once the project is created, you must set the project every time you re-open Maya to insure that Maya will save files to the right place.- Modeling: In Maya, go to Help -> Tutorials. Click on the link Getting Started with Maya 2012 and then go to Getting Started with Maya. Do the following lessons:
- NURBS Modeling:
- Lesson 1: Revolving a curve to create a surface (glass),
- Lesson 2: Sculpting a NURBS surface.
- Lesson 3: Lofting Curves to create a surface (saltshaker)
- Optional: Subdivision Surfaces (do this if you have time):
- Lesson 1: Modeling a subdivision surface (hand). (Get as far as you can. Don't worry if it doesn't look a lot like a hand. You don't have to model every finger nail, but give at least one a try!)
- Rendered Image: When done, place four rendered images, one for each of the four tutorials (glass, sculpted head, saltshaker, hand) on cs-render in the folder :
ids360Sp12/Lab2/FinalImages/your_login Each render should be a 640x480 jpg image Name the image files as you did in lab 1.
You do not need to turn in the corresponding Maya project files for the tutorials.
Step 2 -Design: Design a monochromatic, harmonious, non-representational composition that utilizes only linear form. Vary the thickness of the elements. Begin by making sketches on paper to design your composition.
Step 3 - Building in Maya: Once your design has been approved by the instructors, begin to design the form on the computer. Create a new project on cs-render in the folder
IDS360Sp12/Lab2/Projects/your_login_name All of your work should reside in this folder. To create a single linear form, see the directions here. We will also go over how to do this in class.
Step 4 - Rendering: Add lights (with shadows) and a ground plane to your scene. Render your sculpture from at least two distinct viewing positions and place on cs-render in the folder IDS360/Lab2/FinalImages. Use the naming convention similar to what you used for the temple:
your-last-name + underscore + linear + underscore + view# + .jpg
For example orr_linear_view1.jpgStep 4 - Animating the Camera: You are to add a camera that rotates around your sculpture. Directions are given here. In class, we will also go over how to do this.
Evaluation of this lab will be based on the following criteria (pdf)